Gallery
These are the final major projects of the Interactive Media MA, exhibited at Loop the Loop, the course degree show.
The projects were created over a 12 week period, in teams of four or five students.
Each member of the team assumed a different role in the project development.
Aidapp
Finalist in the BIMA Awards 2010 - Student Category
Aidapp is a tangible interface that allows users to develop an understanding of first aid
skills through hands-on interactivity, robotic feedback, and engaging video demonstrations.
Looking beyond traditional computer input devices, the experience seamlessly delivers
information through physical computing and a web-application built for the iPad, allowing the
user to remain concentrated on the step-by-step tutorials and work alongside the simulated
casualty. The interplay of science and design in narrative media is evolving, and Aidapp hopes
to inspire individuals to save lives in emergency situations.
Designed for inexperienced individuals who are interested in learning the basic methods of
first aid and life-saving techniques, the goal of the project is to educate and empower
individuals; taking advantage of the richness of multi-sensory stimulation and skills developed
through our constant interaction with the physical world.
Influencia
Finalist in the BIMA Awards 2010 - Student Category
Influencia is an interactive installation that investigates the nature of human social
behaviours. Through the use of multiple miniature robots that visualise the exchange
of values, traits, and emotions between users in a physical space, it conceptualises
the way that individuals operate under the constant and determined influence of others.
By tracking and following multiple users around the floor, the robots represent the
nodes in social networks through which personal information is spread amongst users.
As the goal of assembling robots by their given colour is easier said than done -
especially when the interests of many users come into play simultaneously - Influencia
challenges the basic premise of our intentions in a goal-oriented experience that is as
unpredictable as life itself.
With Thanks To:
Harmoneyes
Finalist in the BIMA Awards 2010 - Student Category
In a darkened space, coloured dots move across the floor sometimes in groups, other
times alone. Can the user bring harmony to the movement of the dots, and guide them
to a safe haven?
Designed to fit inside a shipping container, for temporary deployment, this interactive
environment has been created for teenage girls, addressing their negative patterns of
behaviour. Rather than drawing lines between "victims" and "perpetrators", this
experience intends to illuminate how social exclusion occurs, and to create a space for
understanding.
We were inspired by the educative advantages of interactivity in physical space. This
allows a subject to be discovered by the users themselves. Whereas conventional
approaches to this issue require passivity, Harmoneyes empowers its users to become
explorers.
Where do you stand?
Finalist in the BIMA Awards 2010 - Interactive Installation Category
"Where do you stand?" is an interactive installation that aims to increase awareness of
the relationship between published material and public opinion on controversial topics.
The interaction will provide the user with a variety of opinions on a chosen subject,
from press releases to newspaper articles to social media commentary. The intelligent
display of this information will enable the user to be considered in his or her
interpretation. The project is aimed at individuals and organisations that want to reflect
upon and be clear about their own point of view on certain topics; the information and
the interaction work together, enabling the user to take a stand on complex topics.
The Fight
The Fight is a new kind of interactive film. Players take the role of one of the
participants in a friendly boxing match and must literally punch their way through their
avatar's stories. The trajectory of the non-linear film is determined by fights won.
We started out with the intention to achieve meaningful interaction in an entertaining
story and have succeeded in combining film and physical inputs in an immersive
environment to produce a comic yet emotional experience that film and game lovers
alike will enjoy.
Wild for Tigers
This is an interactive and immersive family experience to promote awareness and
motivation to preserve the lives of an endangered species - tigers. Through an
engaging adventure across 5 regions of the globe, where various subspecies of tiger
are still living in the wild, users can discover the life and trials of this incredibly powerful
and iconic animal.
Every aspect in regards to education, conservation and social networking are
implemented in the experience. This is designed to meet the needs of users of all
ages on several levels, also on a multi-user basis. With this iPad application the team
have taken advantage of the multifunctional features of the device to best effect and
used the ultimate high resolution video quality and visual excitement of this new
interface.
About
Why Loop the Loop?
A loop is circular, but 'looping the loop' is a corkscrewing motion: pushing forward as it spirals. It speaks of
mankind's mastery of the machine and the capacity for building contraptions and experiences that test the
elasticity of control, in the pursuit of thrill. A loop might involve information, whereas a loop-the-loop involves
speed, excitement and entertainment; it is the domain of rollercoasters and fighter planes. As interactive
media expands out from the web it makes possible new forms of collective play, alongside its transformative
capacities for data access and screen-based discovery.
Digital interaction is concerned with feedback and two way communication. Increasingly, interactive media
brokers new dynamics between once separate fields, creating interfaces that mesh science and design,
and artworks shaped by data streams.
A feedback loop, as suggested by the exhibition title, circulates data inputed by both humans and machines,
offering abundant material for innovative concepts and design solutions. Loop the Loop, the Interactive
Media MA degree show, includes projects across a broad range of fields from healthcare to narrative-based
games, pushing the boundaries of technology and questioning what is possible.
London College of Communication
Masters of Arts (MA) Interactive Media
is a full-time 45-week course. Starting each year in October,
it culminates with the degree show the following September.
The course focuses on the following key topics: usability and
user-centred design, human-computer interaction theory,
sustainability, interactive narrative, and physical computing.
Students come from a broad spectrum of backgrounds, and the
course is designed to challenge the skills and understanding that they
have already acquired. Collaborative work, in groups that change with every
project, is fundamental to the approach of the Interactive Media MA. Students
have the opportunity to achieve expertise in a variety of roles: technical development,
project management, usability testing, interaction and interface design. With every one of
the numerous projects throughout the year, students are required to present their work to the tutors
and the rest of the class. This means that individuals graduate with enhanced presentation skills and confidence,
alongside their understanding of the creative possibilities of interactive media.
Visit
London College of Communication (UAL)
Elephant & Castle, London SE1 6SB
8 - 10 September 2010, 10.30 am - 4.30 pm
Private view: Tuesday 7th September 6 pm - 9 pm
For invitations and more information
please contact:
Tel: + 44 (0) 207 514 6804
Email: r.e.white@lcc.arts.ac.uk